Thousand Sons: 2000 point Tratiors Hate Decurion

By | 11/23/2016

So I have spent a good while trying to make a list from the Black Crusade Decurion and then they announce the Wrath of Magnus. Which will have a spread of formations specifically for Thousand Sons… so I am going to put this out there anyway as something to look back on when we get the new book.

Ok so 40 cultists, five Hellbrutes, 22 4++ saves, 10 mastery levels and some melta bombs? Time for a Change!

+++ Command +++

Lords of the Black Crusade Sorcerer
2x Additional Mastery Level, Mark ofTzeentch, Melta bombs, Sigil of corruption, Warlord

+++ Core +++

The Lost and the Damned

Dark Apostle 
Combi-melta, Mark of Tzeentch, Power Maul, Veterans of the Long War
Chaos Cultists
Cultist Champion, 9x Cultists, Flamer
Chaos Cultists
Cultist Champion, 9x Cultists, Flamer
Chaos Cultists
Cultist Champion, 9x Cultists, Heavy Stubber, 8x Replace Autopistol with Autogun
Chaos Cultists
Cultist Champion, 9x Cultists, Heavy Stubber, 8x Replace Autopistol with Autogun

 

+++ Auxiliary +++

Veterans of the Legions
Thousand Sons
Chaos Rhino, 8x Thousand Son
Aspiring Sorcerer
Force Stave, Melta Bombs
Thousand Sons
Chaos Rhino, 8x Thousand Son
Aspiring Sorcerer
Force Stave, Melta Bombs

+++ Formations +++

Cyclopia Cabal
Sorcerer
Additional Mastery Level, Force Stave, Jump Pack, Mark of Tzeentch, Melta bombs, Power Armour, Sigil of corruption, Veterans of the Long War
Sorcerer
Additional Mastery Level, Force Stave, Jump Pack, Mark of Tzeentch, Melta bombs, Power Armour, Sigil of corruption, Veterans of the Long War
Sorcerer
Force Stave, Jump Pack, Mark of Tzeentch, Power Armour,
Sigil of corruption, Veterans of the Long War

Helfist
Murderpack

Helbrute
Power fist, Power fist
Helbrute
Multi-melta, Power fist
Helbrute
Multi-melta, Power fist
Helbrute
Multi-melta, Power fist
Helbrute
Champion
Missile launcher w/ frag + krak, Reaper autocannon

 

 

+++ Thoughts +++

So I wanted to go with some themes that resonate with me for the Thousand Sons, that is lots of sorcerers and Rubrics. The other stuff is just bits I think would be fun.

So the plan would be the Sorcerer Lord joins a unit of Thousand Sons and moves up in a Rhino for cover. The aspiring sorcerers would take from the Tzeentch spell deck to grab the Primus and random options. There would be a lot of dice floating around for casting.

The Lost and the Dammed would surge up the board with the Dark Apostle whispering the words of the Changer of Ways in their ears.  If any game that left me with backfield objectives I would leave behind some of the ranged cultists to capture that. With all the cultists units respawning on a 4+ and gaining outflank they will be thrown into the grinder.

The Cabal will jump around on their jetpacks and use there chosen special power to take over units shooting, as well as whatever of the new spell decks they can access to. The Heretech and Sinistrum decks sound very interesting.

Finally the Helfist Murderpack! I know the humble Helbrute is a much maligned thing but I think using five of them could make up for that. Give people too many targets to look at while they rampage closer.

What do you think folks?
Does it work at all?
Will the Wrath of Magnus blow it out of the water?

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