8th Edition Thousand Sons list (pre-codex)

By | 15th January 2018

So the Thousand Sons have a codex coming next month, indeed we should have it in our hands by this time in February. As is traditional I have managed to sort out a list I wanted to build just before the codex was announced. 

Thousand Sons predators and rhinos - 8th edition

Tracked terrors

Here is the list, pre-codex. Then once the codex is released we can look back and compare the to see what changes I should make.

HQ

  • Exalted sorcerer on foot
  • Exalted sorcerer on disk

Troops

  • 10 Rubics with a soul reaper cannon
  • 10 Rubics with a soul reaper cannon
  • 10 Rubics with a soul reaper cannon

Heavy support

  • Predator with twin lascannons, havoc launcher and heavy bolters
  • Predator with autocannon, havoc launcher and lascannons

Dedicated transport

  • Rhino with havoc launcher

Lord of war

  • Renegade knight with twin avenger gatling cannons, heavy flamers, heavy stubber and stormspear rocket pod
Renegade knight for thousand sons - 8th editon

The Wrath

First off I love Rubic marines and the imagery that goes with them. So three big beefy squads of them seems to make sense. It gives a nice core to the army to build around. The soul reaper cannons help them engage tougher targets or lend firepower elsewhere if needed.

The exalted sorceres are there to boost the saves of the rubics and throw in some psychic support. The one on foot would most likely be my warlord and walk between two squads of rubics.  That lets him boost both units invulnerable saves and protect himself. The disc sorcerer would use the speed advantage to get where needed and lend support. 

Predators are just great weapon platforms and I really like the models. Adding in the havoc launchers due to spare points. Three launchers acorss the army are worth a lot more than a single spawn. Mixing the weapons lets me keep lascannons firing at full BS for longer.

Rhino is to give some Rubics a bit of speed to capture an objective. The exalted sorcerer on a disc could catch up easily.

Then my knight, The Wrath, is there because I like rolling a lot of dice and it should be able to be a multi-threat to everything. It puts out a lot of dice from the guns and heavy flamers and volune of fire can deal with most other things.

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So what do people think? Will it be all change after the codex? Either way I doubt I will be adding a Mutalith Vortex to my army, terrible model.

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